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Use the push and pull morphing features native to Character Creator 3 to thin out the arms, shorten the legs, and decrease portions in general. The final texture is a combination of the projected texture, the Base Diffuse, and the masking options. I take the projected texture into Photoshop to clean it up as best as I can. I also use the morphs included in the Headshot Morph 1000+ pack to further manipulate the teeth. I use teeth from the Essential Morphs content pack (optional) to replicate Gollum’s decayed teeth. This provides a good base for texturing for this character. Masking optionsįor the masking options, I choose Very Old Face, DeLight, and Minimum Eyelid Rim. When the source photo is re-projected, it will eliminate some of the flaws in the initial projection, especially around the mouth. I also use the Facial Editor to match the expression as best as I can. I begin by using the Sculpt Morph tools and Character Creator 3’s base shaping tools to block in the portions, then switch the Image Matching tool off and on to check other angles on the face and head.
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Once it computes the image, I switch to the Sculpt Morph and Image Matching tools. I choose Male and Clean Rough as my options. Initiate Headshot with the prepared image. Please respect the copyright of the source images. This image is used strictly for educational purposes. Preferably you would avoid a reference with a closed mouth, but for projects such as this it’s unavoidable - but also easy enough adjust for. For the photo reference, I search Google for an image of a “Gollum Mask,” and picked the highest-resolution one I could find.
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